![]() ![]() ![]() Load up this quest and follow its instructions, meeting with all four leaders. Eventually, after following this quest for a bit, you’ll be told to meet up with all four of the department heads of the Institute. I won’t spoil it here, but essentially you’ll be given the choice to join the Institute, or at least learn more about it. Eventually you will meet Father, the enigmatic leader of the Institute and learn the secret of the main storyline. Once you arrive at the Institute you’ll be directed down a narrow pathway. Most will figure it out on their own, but some players have had some trouble, so here’s a quick guide to explain how to leave the Institute in Fallout 4. You don’t see any of those things just sitting around, so how do you get out. The only way you got in was to teleport via a huge machine of your own construction. I mean, the whole thing is situated in an underground bunker with no doors. And I don’t mean how do you piss them off enough to make you no longer their friend, that’ll happen deeper into the story when you have to choose a faction to side with. Killing an Institute Courser after completing "The Molecular Level".We’ve already shown you how to find and join the Institute in Fallout 4, but what about how to leave the Institute. Killing tons unnamed Synths or Institute scientists. Talking negatively to Father during the Institution quests "Battle of Bunker Hill" or "Institutionalized". There are a few ways this quest will start including: "Banished from the Institute" locks you out of the Institute and fails any Institute quests. Starting the quest "Banished from the Institute". "End of the Line" requires you to find Desdemona, the leader of the Railroad, and either kill her (to continue siding with the Institute) or warn her (which halts the quest allowing you to finish "Underground Undercover").Ĥ. You receive this quest immediately finishing the Institute quest "Powering Up" which is required for the completion of "Underground Undercover". Killing Desdemona during the Institute quest "End of the Line." Speaking with Kells will make the Railroad hostile.ģ. The first stage of the quest requires you to speak with Captain Kells. Progressing too far in the Brotherhood quest "Tactical Thinking." You obtain this quest immediately after completing the Brotherhood quest "Blind Betrayal". This includes killing members of the Railroad and also includes the specific ways listed below.Ģ. Becoming an enemy of the Railroad faction. There are a few ways for you to miss this achievement.ġ. (You can still miss this if you start killing members of the Railroad.) Until "Institutionalized" begins you can rest easy knowing you haven't missed this. In short, it doesn't matter what faction you chose to build the teleporter with in the main quest "The Molecular Level". No quest decisions made before the main quest "Institutionalized" will make you miss this achievement. This achievement is very easy to miss as it requires you to ally with the Institute until the end of the Institute quest "Powering Up". *** Spoiler - click to reveal *** Below is the most important information about how to unlock this achievement and how it can be missed.
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